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In this case, maximizing the damage of notable physical damage units. Though many units will share similar builds, certain units have non-obvious build paths that can increase their damage even further.

Best-in-Slot in this context means optimizing the amount of damage done to a neutral foe, typically by reaching the maximum primary damage stat.

Defenses, resistances, and enemy types are not taken into account for these builds as their requirements will vary greatly between challenges.

Most characters will have two builds:. True BiS will optimize damage with any available equipment in the game, excluding Ring of Dominion. A2 True BiS P.

A2 Limited BiS P. Ace True BiS P. Ace's Limit Burst and Wild Card takes the element of his weapon. Holy Rod is from Henne Mines , a limited event.

Ace Limited BiS P. Agrias True BiS P. Bladeblitz Bladeblitz Bladeblitz Physical damage 1. Agrias Limited BiS P. Aileen True BiS P. Aileen Limited BiS P.

Ashe True BiS P. Use Celestial Gloves otherwise. Lacks an innate dualcast, so use Soul of Thamasa or Dualcast materia if using Thundaja.

Ashe Limited BiS P. Barbariccia True BiS P. Barbariccia Limited BiS P. This article is open for public editing. Please make changes as you see fit.

This page was last edited on 20 November , at Game content and materials are trademarks and copyrights of their respective publisher and its licensors.

This site is a part of Curse, Inc. About us Disclaimers Mobile view. Aigaion Arm Aigaion Arm. High Tide High Tide. Beast Roar Beast Roar. Prishe's Hairpin Prishe's Hairpin.

Demon Mail Demon Mail. Champion's Belt Champion's Belt. Desch's Earring Desch's Earring. Then pick Golem's Blood to start running Blood Rage. Level 90, points spent.

Level 90, points spent with 2 jewels used. Posted by r4wb1rd on Jan 8, , 8: Gems The nice thing about this character is that it plays well as a first character of a league since you will get almost all gems from quest rewards and the gem vendors.

And for those you need to buy them from players, you will encounter gemcutters boxes and masters that sell gems and it is very, very likely that you find most of your gems for this build.

AOE Main skill progression setup. Things like added chaos, added lighning and so on seem nice, but they are additive and don't scale as well as the other gems do.

Both trap and point blank will scale the Puncture damage multiplicatively. It comes with a cost that you cannot shoot anymore and have to lay traps and against certain mobs Arc!

Also bear in mind that added elemental damage does not scale Puncture, this gem only uses the raw physical damage for the bleed. G, R Here again we want to use things that scale off physical damage and that is: Hatred and Herald of Ash.

Herald of Ash on the other hand creates unreflectable overkill damage that is able to burn down rares easily: When a rare is surrounded by trash mobs, the overkill ignite of the trash is often enough to bring down the rare before you have to puncture it.

Hatred and Herald of Ash together don't leave a lot of mana unreserved so there's not more we can do. Reasoning behind the setup is: Although life gain on hit seems wasted it saved me quite often.

Since we cannot leech, the Lgoh is our fallback if flasks are empty and when you encounter reflect. The curse on hit setup costs no mana, since you'll be getting everything back thanks to Revelry and your life will replenish quickly with a high level quality Lgoh.

Also you will be getting Power Charges on kill and you will be able to maintain them easily! This increses your crit chance even further and causes you to crit even with the Curse: Thanks to Hatred this will freeze trash while applying the curse!

Can it even be better? Now you will be shocking enenmies as well as freezing them. But you can of course as well do the swap or keep LgoH in your inventory.

This provides a considerable damage boost even so we can't leech back the life. The notable Golem's Blood counters the physical degen a bit and we can use Enduring Cry to regen back more life and reduce the degeneration effect by having Endurance Charges up.

The golem on it self is very squishy without supports but it gives us the occasional crit and accuracy boost. Missing Links additional gems.

Usefull but not mindblowing. Not usefull at all. Gear The following section is about general gearing advices.

This build only requires one unique, the Infractem Decimation Bow for the sole purpose of being a budget build. I will however point out other uniques that are suitable for other slots but bear in mind that they usually cost multiple exalts.

The affix choices are my personal preference and ordered by importance in my point of view. Feel free to adjust this to your own playstyle and liking.

Infractem is available at level 53 cost: Better go for high damage instead. Check out the wiki for crit chance bow tiers and equip a new bow whenever you are able to carry the next tier.

Augment this and carry it until your next upgrade. A Harbinger Bow with a perfect implicit and the affixes above will beat Infractem by many miles.

But while Infractem costs c and has "Arrows always pierce" which is a free 6th or 7th link. A Harbinger with comparable physical damage output will cost 20c upwards in the challenge leagues and 2ex upwards in Standard.

Try to get your resists capped from other gear pieces so you can focus on damage with the quiver. Asphyxias Wrath is a cheap option, it provides a lot of cold damage, freeze chance and curse spreading, together with cold resist and attack speed.

I wouldn't buy it but if you find it it's pretty common it's not wrong to use it until you get a better rare quiver. The best in slot unique is of course a Drillneck but this will cost you around exalts which is not budget anymore in my oppinion.

Belts are expensive on poe. If it's a good alch, wear the belt. If it's a bad one, use it for the IPD recipe for the leveling bows see bow section.

Movement Speed Assassin's Garb Affixes: This will probably be your most expensive item! There are three ways to get a good chest which are similar in price: This will get you a 4-mod item with 3 mods of your choice, 2 of them can be T1 or T2 from the alt spamming.

Or spend 2ex to get the multimod from Elreon you can find someone with a high level Elreon and pay him.

This will result in a net cost of ex worth of chaos and fusings, based on the current exchange rate. This will cost you flat out ex, will be the fastes option but requires you to have pure exalts lying in your stash - since this is never the case for me I usually go with option a or b.

The reason to go 6S instead of 5S lies in the necessity of having an extra unlinked socket for Blink Arrow.

If you have this socket in your bow instead, you can save currency and work with a 5S. But it is unarguably the best in slot chest for any evasion based build see archenemy section below.

If you are going Coil, lightning resist on other gear pieces will become a number one priority. Use the Vorici recipe to get two guaranteed red sockets and use the helmet for your Auras and Buffs: Nice damage and movement speed boost with the sacrifice of life and resists.

Thanks to Infractem's piercing affix you will hit pretty much everything with it and when you crit you will also shock your opponents, further increasing your damage.

The sacrifice you make is not being able to have Life Gain on Hit which is a small sacrifice but it will be noticable! Crit chance, crit multi, attack speed.

All the good stuff. Again you will be sacrificing life and resists, so check out if you can compensate this with your other gear pieces. I don't even use quicksilvers because I consider myself fast enough.

So you need 4 red sockets. Don't try it on pure Evasion boots though ; Unique options: Haven't thought about it.

Blood Dance are always nice since they give you faster frenzy charges but again you lose a lot of survivability.

You will notice that you need more GG jewelery when you're going for a unique heavy build: Using Drillneck, Maligaro's and Rat's Nest will brick three gear slots where you could get life and resists!

While the uniques themselves are very expensive already, your jewellery will be even more expensive because you will have to look for trifecta T1 rolls to get resist capped.

While a budget build with a good 5L rare chest and all rare items except the bow will cost you 20c - 3ex, the unique heavy build can quickly cost up to 20ex!

Again, haven't thought about it. This means reflect rares are not an issue and you are not your own enemy. But if you encounter a thornsflesh reflect pack I encourage you to swap to your curse split arrow with the life gain on hit gem in it told you it's useful!

You will then not notice the elemental reflect whatsoever. Life gain on hit is sooooo strong with this build!

Slows down your clearspeed but doesen't prevent you running the map. The Triple Reflect Dream: D But again it doesn't kill you if you run the same setup as phys reflect maps and play carefully.

Zana had this combo in her pockets more often that I liked it but I always survived. Lightning Thorns Honestly I don't have data on that one: I don't know how good or bad this build can handle it because I didn't encounter it.

I ran a lot of Promenades but never saw Lightning Thorns in action. The following mobs are very dangerous though: The thing about evasion builds is: Physical hits will hit very hard and will cause a pretty long stun.

Make sure you have your pots ready against those dudes and try to kite as much as possible to avoid their spells. Kite and puncture to the win and try to never get hit.

All the other mobs are a non issue. Devourers will never hit you. The colorful birds will never hit and slow you. Avian Retch corpse spitters will never hit you.

Porcupine explosions will never hit you. Keep your Jade up and kite and you will always be safe. This build can run anything: You will be surprised how well you get along: No regen Take care to always fire into large packs and you will not have problems.

Use auto attack if packs get smaller. Costs more time but is totally doable. Half regen I did not notice any difference to full regen: D Fracture You will not notice it.

All fractured mobs die instantly to either remaining arrows or the overkill damage effect of Herald of Ash. Temporal Chains Not dangerous but more annoying since everything is slow mo.

Enfeeble Not dangerous but more annoying. The loss in damage is not the problem but the loss in accuracy and crit multi is. Vulnerability Dangerous and potentially lethal.

Manageable if you pay attention. Stuns are the biggest threat since they last longer. Will be very dangerous if paired with physical spell casters.

Elemental Weakness If you are properly overcapped you will be fine.

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